Eight angles and a cube form refined architectures of pillars, columns and struts. Angular is a game of right angles and colors. The game palette is varied and exciting.
The noble black and white version
Light and dark meet directly in this version of Angular and seem to split the object. The interplay creates a special liveliness, almost like the natural model in the steppe, the zebra. Against a bright background, the black angles reign, but when it gets dark, the white shapes show their presence.